This is arguably his most effective tool as it can be used whenever Sonic jumps, rather than requiring you to be standing still before using it, or using it to grant brief invincibility. The difference is night and day, with all three characters acting just like their Mega Drive counterparts, with the exception of Sonic’s new drop dash ability. Even bosses have different music depending on who you are facing at that given moment.Īll of this would be moot if Sonic and his friends controlled horribly as in Sega’s last attempt at reviving the glory days of 2D. They’re all catchy remixes or awesome original pieces that fit the setting wonderfully. Each act has its own versions, which are distinct in style and tone. The soundtrack, which was composed by Sonic Remixer Tee Lopes, is another success story as not one track is a dud. Sprite quality is also top notch, with smooth movement for all characters and enemies, as well as some great idle animations that show bags of character. Each zone is full of character, including some stage transitions that are fitting – the one for Stardust Speedway is particularly on point, while the new ones have a similar level of excellence. Of course, we can’t forget about the visuals and the music. Hopefully they can be given this kind of freedom in future games. To say any more than this would spoil just how good these levels are, but my only real gripe with Sonic Mania is that I wanted more of these original levels and to see the ingenuity of the designers with a blank slate. Sonic Mania also includes a handful of unique zones exclusive to this game and these just show the inventiveness of the team involved with the project. Every one of the classic levels that wasn’t revealed in the marketing was a genuine surprise and a joy to travel though. Within the older zones there are new features that flesh out the level design, but also familiar layouts that veterans will know exactly what to do in.Īs Sega have teased the game, we’ve already seen the likes of Chemical Plant Zone having chemical pools that do different things depending on what colours are there, but other zones have also become more fleshed out settings that occasionally use gimmicks lifted from different zones from entirely different games. Levels on the whole are well designed and mostly comprise of remixed levels from Sonic’s 2D history.
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